If you are a software engineer or product manager, you simply
must read this 504-page paperback! As promised in the subtitle,
Cooper lays out "the essentials of user interface design" in
a folksy voice, and supports his conclusions with compelling examples
and authoritative explanations of why his practical proposals are
superior to the accepted status quo. If you've ever been frustrated
at a "stupid" program, this is the book you should throw
at the programmer. See also The Inmates Are
Running The Asylum.
This 144-page paperback is tremendously useful for web designers
looking for both inspiration and instruction. The before-and-after
redesigns of 25 different real-world web sites are examined in
depth, with the design goals, user profiles, thoughtful observations,
and unexpected discoveries enhanced through the use of full color
screen shots. The chapters are organized by six different audience
profiles, so no matter what type of site you're developing--commercial,
community, educational, entertainment--you're bound to find tons
of applicable ideas and expert knowledge upon which to draw.
Subtitled "a common sense approach to web usability," this
195-page paperback is a good book for busy executives to digest,
but user interaction designers will find it merely a good refresher
course since it lacks the details of Alan Cooper's excellent About
Face. The layout features lots of screen shots, illustrations,
big text, and white space, making it a quick read, though Krug's
inclusion of too many off-topic footnotes is distracting. Still,
there's enough good advice contained within to justify the cover
price.
If you're interested in understanding why today's computers remain
difficult to use, and what might be done to rectify this dilemma,
read this 233-page paperback. Perhaps best-known as the "Father
of the Macintosh Project" at Apple, Raskin explains why certain
approaches to interface design (both in software and physical objects,
not just computer equipment) function and others frustrate. Raskin
spends a lot of pages extolling the virtues of the Canon Cat, a
revolutionary 1987 computer that failed in the marketplace, and
as such comes across as beating a dead horse at times. Many of
Raskin's proposals are impossible to implement on today's Wintel
and Mac systems and will therefore seem of little practical importance,
but if more programmers kept the spirit of this book in mind while
designing future products, computing would definitely be easier,
more productive, and far less frustrating.
Rather than focus on the nuts and bolts that make up good user
interface design as he did in his landmark book About
Face, Cooper's latest tome examines the systemic problems
of the high technology industry, from its reverential treatment
of engineers to the unflinching belief in technology as a solution
in and of itself. Using real-world examples, Cooper shows how
his goal-oriented design process results in products that serve
actual user needs, rather than satisfy the egos of engineers
or desires of competing corporate departments. In its 261 hardcover
pages, Inmates makes a compelling business case for the value
of user interaction design.
Web
Design Workshop by John Tollett, Robin Williams, and David
Rohr (Order
from Amazon.com)
This 372-page paperback is more accurately an idea book than
a workshop guide. Its pages are filled with full-color illustrations
of web sites that demonstrate various design points the authors
are trying to make in the well-written and opinionated text,
but there's precious little step-by-step guidance on how to accomplish
the effects shown. If you're new to web design, this pricey book
provides a nice overview of what's possible, and it offers a
lot of good design basics, but ultimately it'll have you reaching
for the documentation of your graphics and web creation packages.